About This Game The king of submarine simulations returns with an all-new 3D engine, new crew command features, and more realistic WWII naval action than ever before. The movie-like graphics and simple, tension-filled gameplay make this the perfect game for the realism fanatic and the casual gamer. Realistic and immersive environment: The suspense-filled atmosphere includes realistic 3D water modeling, day/night cycles, and historically accurate subs, ships, and aircraft. The detailed U-boat interiors, changing weather effects, and engaging audio represent the ultimate in WWII submarine warfare.
A deadly array of U-boats and weapons: Playable U-boats include Type II, VII, IX, and XXI submarines. Take aim against Allied convoys and warships. In recreating the great submarine battles of WWII, players will hide in silence just below threatening escort ships, fire deadly torpedoes, or surface and pound enemies with the deck gun. Dynamic campaign: Create your own realistic naval war story. Your military career will be influenced by successful command decisions in an unscripted and non-linear WWII campaign. Accessible to players of all skill levels: Players will experience a simplified learning curve that will be easier to handle than standard simulations. Use the naval academy tutorial to learn the basics.
Customize the realism settings for play that appeals to a variety of WWII combat fans. Command your crew: The crew will take orders and evolve based on the results of each patrol. Multiplayer cooperative play: For up to eight players via LAN.
OS: Windows 2000 / XP(only). Processor: Pentium® III 1.4 GHz or AMD Athlon™ 1.4 GHz (Pentium 4 2.0 GHz or AMD Athlon 2.0 GHz recommended). Memory: 512 MB. Graphics: 64 MB (128 MB video card recommended)(see supported list.). DirectX Version: DirectX 9.0. Sound: Direct X 9.0 compliant PCI card. Hard Drive: 1.5 GB.Supported Video Cards at Time of Release Nvidia® GeForce™ 3/4/FX series (GeForce 4 MX NOT supported)ATI® Radeon® 8500/9000 families or newer Laptop versions of these chipsets may work but are not supported.
These chipsets are currently the only ones that will run this game.
23 Shares Few jobs in history were more dangerous and harrowing than being a submarine crewman for the German Kriegsmarine during World War II. Three out of every four men who signed up for U-boat duty never survived the war, but their effect both psychologically and logistically on Allied shipping and the war effort in general was undeniable. Winston Churchill himself claimed that the only thing that truly frightened him during the entire conflict was, as he put it, “the U-boat peril.” You need for downloading.torrent files.
. Summary: Command the cunning and deadly U-boats of the North Atlantic and experience the tension-filled atmosphere of a WWII submarine movie. The king of submarine simulations returns with an all-new 3D game engine, new crew-command features, and more realistic action than ever before. The game Command the cunning and deadly U-boats of the North Atlantic and experience the tension-filled atmosphere of a WWII submarine movie. The king of submarine simulations returns with an all-new 3D game engine, new crew-command features, and more realistic action than ever before. The game includes a career campaign, patrols that have both single and historical missions, a mission editor, and a multiplayer feature.
Whether it’s stalking destroyers or hiding from depth charges, players will experience their own personal war story. The spectacular graphics, multiplayer options, and suspenseful gameplay combine to create the most impressive submarine simulation ever.
Another great game again! Have mercy with my spare time:).
This game came as a supprise to me. The aces of the deep are still a great Oh no! Another great game again! Have mercy with my spare time:). This game came as a supprise to me.
The aces of the deep are still a great memory in gameplay. The first attempt of Silent Hunter to go for the Atlantic scene with the U-boots was not a full success. This issue has been corrected.
So, I have to cut my reply short, I have to some work to do on the high seas. Gamers Who Enjoy Realistic Simulations will truly enjoy This Sub Sim. This Game might turn away a few people that are used to all out action Gamers Who Enjoy Realistic Simulations will truly enjoy This Sub Sim.
This Game might turn away a few people that are used to all out action all the time, but if your willing to put yourself into this game and spend hours that are needed hunting enemy subs and use tactical manuvers then you will agree that this might be the best looking sim out there to date. Graphically the Sky and ocean look like your looking at a movie. If you play this game and find that getting to your patrol point takes too long you have the option of time compression but that would spoil the point of this whole sim. Traveling to the destionation and engaging the will take hours.just like in real life. There are a few surprises that really add to the realism such as when you go to outside views. Zooming in and out will not let you go through objects like most other games. So the collision detection even in view mode is set correctly.
The interior of the ship is done nicely showing all gages and areas of the ship but not as photorealistic as the envirement outside. The next installment of SILENT hUNTER Should address this one area.but With everything this Sim has going for it It is a must buy for any fan of this genre. That is what this game is about.
This masterpice of programming (especially in this sim deficient age) has the ability to make Atmosphere. That is what this game is about. This masterpice of programming (especially in this sim deficient age) has the ability to make you feel like a submarine commander in the 1940's. The crew managment can get a little tiresome, but holy commotion, this thing is a work of sim art. The graphics are truly beyond state of the art and it runs very well on my P4 2.53 Ghz with Radion 9600XT (128MG). But once you start playing the game, you realize the graphics are just icing. The enemy AI, crew you can see, station tools,dynamic campaign and level of realism is superior to any sub sim I've seen.
I usually only play flight sims, but this things got me hooked. Thanks Ubisoft Romania!!
It seems the Eastern Europeans are the new force in the simulation world. Without its severe flaws, this game would be a 9/10. Worth looking at if you are a mature, very patient gamer willing to put in some serious Without its severe flaws, this game would be a 9/10. Worth looking at if you are a mature, very patient gamer willing to put in some serious time. Still worth picking up 2012+ as there has been no really good sub-sim game since.
I played it in 2011 with the GWX 3.0 mega-mod (there are newer mods but GWX is still one of the best or most polished). Setup can be difficult. I played a single career for 100 odd hours till 1943 before giving up due to the many bugs (permanent storm weather bug did it for me), but in that time I had some great and intense moments.
Perhaps the best WWII-era sub sim out there! Here’s something that might surprise you – Silent Hunter 3 was developed in Ubisoft’s Bucharest, Romania studios, by a team that previously created racing titles (Speed Challenge and Downtown Run). If that won’t raise a few eyebrows, especially considering Silent Hunter 3’s remarkable success as a World War II era sub sim, then I don’t know what will.
As with land-based combat, naval battles during the Second World War has a sort of dramatic grit to it that was lost in today’s more modernized and computerized forms of warfare. Everything was more primitive, everything was deadlier, and never since or before had submarines played such a strategic and notorious role in active warfare. As fans of the previous games might expect, Silent Hunter III follows in the footsteps of its immediate predecessor in placing the player at the helm of a German U-Boat – and boy what a ride it is! Silent Hunter 3 is as much as an RPG as it is a sim.
You are a a WWII U-boat commander with a career played out in a completely dynamic campaign in which you can decide for yourself what defines success. Do you want to see if you and your crew can survive the entire war?
Then you may circumspect in the risks you take. Or do you feel it is your duty to throw caution to the wind and try to sink everything in sight?
Then you will likely have a short but glorious career. More often you’ll take the middle ground. You gain fame if you do well, and you can upgrade the equipment and crew by trading on that fame.
As the war progresses, you’ll have the chance to pilot the Type II, VII, IX, and XXI U-Boat models, covering all of the major types used by the Nazis. It will also have an emphasis on crew management. You can keep the same crew during your entire career, and they will evolve according to the results of your patrols, with rewards in the form of rank, skills, and medals. Crew performance will also vary during a mission.
One fresh from shore leave is likely to perform better than a group exhausted by combat. During missions, crew members transmit vital information, and bark affirmatively when issued new orders. Even though Silent Hunter 3 relies on simpler equipment, that doesn’t mean attacking the enemy is easy. With no computers and GPS, you often have to get close enough to eyeball the enemy before launching your torpedoes. At full realism settings, you have to hand-calculate the angles, speed and distance to the target, the gyro settings for your torpedoes, and more – although you can let your weapons officer do the math for you. Although difficult to learn and requiring at least a partial read-through of the manual – serious sub simmers couldn’t expect any less – Silent Hunter 3 is also accessible to new players.
A wide range of video and interactive tutorials are designed to ease in such players into the secrets of World War II submarine warfare. In this respect, Ubisoft took advantage of the AI crew to offer feedback to casual players.
There are numerous customization options for each realism mode to placate both parties without alienating either. In expert mode, the default is to have external view cameras off, but you can turn them on during the mission if you want. In casual mode, you can have an automatic solution for the torpedo, but you can choose to manually adjust the torpedo settings for launch (target speed, distance, etc.) as in expert mode. In short, Silent Hunter 3 features an ambitious design that aims to up the bar in the holy triumvirate of gameplay, realism, and graphics.
For any serious submarine enthusiast, it’s a game to be reckoned with. System Requirements: Pentium III 1 Ghz, 512 MB RAM, Win XP.
The Silent Hunter III© ReDesign Concept Edition 2015 On occasion of the 10th anniversary of SH3 we are glad to be able to present you the 'Living Silent Hunter III Edition 2015' SuperMod. For the first time ever, the original SH3-game has been analyzed in depth and “refreshed” in all respects. The SuperMod has been developed for the last five years and comes with a balanced collection of free mods, tools and patches for the original game Silent Hunter III© of Ubisoft®. LSH3 Edition 2015 consists of a main mod and twenty carefully matched additional mods and extensions which can be activated individually. All SH3 patches and tools necessary as of today are fully integrated.
This includes 4GB patch, HSIE patch, JSGME Mod Enabler, SH3-COMMANDER and JSGME for COMMANDER, SH3-MULTICOPY and many more. Everything gets installed and configured automatically and is ready for use. Read the new! Download the new Supermod Original here: Have Fun. 'ihr Himmelhunde'! Of May 2015 (more Informations see next thread.) Dear L/SH3 Friends For LSH3 Edition 2015 these Signaturbanner exist: 1.
LSH3 SUPERMOD PLAYER Banner LSH3 'PLAYER' Banner for every SH3-Player - this animated graphic is free available. Add it into in your SubSim Signature! LSH3 SUPERMOD SUPPORT Banner Use this LSH3 'SUPPORT' Banner to give official LSH3 Support with permission by us. Contact us /! LSH3 SUPERMODDER Banner Only active LSH3 Modder use this LSH3 „SUPERMODDER“ Banner.
Silent Hunter 3 Free Download For Pc
Just contact us ( / ) Urmel - 10. Of June 2015. Silent Hunter III© Redesign by LSH3 Since our last supermod LSH3 V5.1 (Edition 2010) the decade-old game SH3 has been taken into a complete and profound analysis (functionality, usability, error-proneness, game content, history, graphical representation) for the first time and refreshed in every respect. Many new functions have been developed and built in all over the game as far as the game allowed it! The new SH3 default GUI Edition 2015: Each game view the original SH3 game user interface (GUI) has been revised individually. Diverse views and submarine stations were supplemented and expanded with new smart features. The result was a new (L) SH3 standard GUI 2015.
The GUI is available in six variants Mod ready: Each view of the user interface (GUI) has been revised individually. Many views and submarine stations were extended and new smart features were added. The result is the new (L)SH3 default GUI 2015. This GUI is available in six variants: Three GUI variants for the aspect ratio 4:3 (1024x768px): - LSH3 GUI 2015 with small and big dials (integrated into the main mod) - LSH3 GUI 2015 with small dials - LSH3 GUI OLC 2015 with the OLC console Three WIDESCREEN GUI variants for the aspect ratio 16:9 (1360x768px): - LSH3 GUI 2015 WIDESCREEN with small and big dials - LSH3 GUI 2015 WIDESCREEN with small dials - LSH3 GUI OLC 2015 WIDESCREEN with the OLC console For the first time every(!) SH3 game view is optimised for wide screens when using these three GUIs! The new main menu in LSH3 Edition 2015: The main menu has been revised completely.
Information texts and buttons were reasonable placed. Now SH3 and HSIE patch version along with the version of the supermod and the currently active GUI is shown. A new information window (with hints regarding career, single missions, multiplayer, naval academy and museum) can be displayed.
The game settings in Edition 2015: The three game settings views (voice, sound and graphics) were redesigned. The graphics settings are set to nowadays reasonable values. The LSH3 credits in Edition 2015: The redesigned credits include a summary of all modders, programmers, testers and players who have significantly contributed to the creation of LSH3 Edition 2015. A complete list of all individual mods included and the full credits will be published by Blueduck after release. The museum in Edition 2015: The view and selection control has been completely redesigned. Additional historically verified information were added for about 450 new game units (ships, air planes, submarines).
Technical note: On less powerful computers it can take up to 30 minutes to load the museum. The naval academy in Edition 2015: Views, choices and information texts have been completely revised. We recommend to complete the five individual courses to start new careers with maximum rating. The new single mission concept in Edition 2015: The crash-prone concept to allow playing single missions besides a career has been revised. The new Mod “LSH3-2015SingleMissionsNoCareer-FastLoad” includes twenty-five revised historical single missions. Every mission can be played with all four submarine types in countless equipment variants depending on the year.
All career related files automatically will be deactivated to allow a very quick loading of the missions. To play single missions within LSH3 Edition 2015 with different sets of mods a separate installation is necessary.
It can be created during the install or at any time with the tool SH3-MULTICOPY. The new multiplayer (Wolfsrudel) online concept in Edition 2015: Multiplayer mode has been revised. The new mod “LSH3-2015OnlineMultiMissionsNoCareer-FastLoad” includes twenty-five revised historical multiplayer missions. Every mission can be played with all four submarine types in countless equipment variants depending on the year. All career related files automatically will be deactivated to allow a very quick loading of the missions. To play multiplayer missions within LSH3 Edition 2015 with different sets of mods a separate installation is necessary. It can be created during the install or at any time with the tool SH3-MULTICOPY.
For a multiplayer online connection, we recommend to use TUNNGLE. Helpful information about TUNNGLE, firewall and port settings are integrated into the game. The submarine commanders career 1939-1945 in Edition 2015: The re-enactment of a career of a submarine commander in World War II between 1939 and 1945 as historically correct as possible is the core of LSH3 Edition 2015. The limited number of eight flotillas were redefined and for the first time the former submarine bases (ports) are represented geographically correct.
The test sites are used during the entire war as a starting and contact points of the submarine commanders. Additionally all game views (like flotilla selection or relocation) and graphics (like flotilla symbols) were recreated and integrated in a new overview over all flotillas with corresponding data. The operational area has been massively expanded to Southeast Asia through the 12th flotilla and to the entire Black Sea through the new 30th (the former 30th) flotilla.
The management and equipment of submarines in Edition 2015: The submarine management view has been completely revised. Some old display errors have been correcter or at least improved. The preview of all submarine tower combinations have been harmonised.
All graphics of equipment (like machines, snorkel, batteries, hydrophones, sonar, locating and monitoring devices, decoys) were recreated and repositioned on the boat. The tower emblems of all flotillas and individual emblems were revised and partially redrawn (263 in total). Texts and technical information about the equipment has been verified and partly updated. The management of team and awards in Edition 2015: Both views have been completely redesigned. All award graphics were optimised or redrawn.
A new information panel about the team, rank, promotions and medals was integrated. Other career views in Edition 2015: All the other game views (like the “career center”, “desk”, “career progress”, “patrol stats”, “submarine aces”) were systematically redesigned and further optimised for widescreen displays. New LSH3 Edition 2015 career game features (in-game) Playable submarines in Edition 2015: Four submarine types in eleven equipment variants are available. Type II and Type VII now have an extended accessible interior. Various errors of the interiors have been fixed. The individual submarine interior we chose (controls, displays, bananas etc.) comply to historically verifiable facts.
The ports in Edition 2015: Compared to LSH3 V5.1 various ports have been reworked or newly added (e. Constanta, Sevastopol, Penang, Soerabaja). Although not historically confirmed in each case, several dozen ports in the game are now protected by mines and barrier nets. For sixteen ports corresponding map views have been newly created. New game units in Edition 2015: All game units actively involved in fighting (like submarines, ships, aircrafts) are called “active units” by us. This excludes lighthouses, buildings on land, icebergs or dolphins for example. Edition 2015 has about 450 active game units, compared to nearly 340 in Edition 2010 or only 62 in the original game.
New lighthouse symbols in Edition 2015: The Lighthouse symbols were redrawn and their position in the map view (F5) was partially corrected. New help view (F1) in Edition 2015: SH3 is one of the few PC games which require virtually any keyboard key to completely control the game, or to play efficiently via mouse and keyboard. The game has nearly 200 individual or combined keyboard commands.
Information about these have always been insufficient which causes that many players still play SH3 exclusively via mouse. On patrol a fully revised help view is shown when pressing F1. It contains keyboard shortcuts sorted by subject, important data about all nations involved in war and information about “top secret missions”.
Fifteen new “information boards” have been developed for Edition 2015. The panels are sorted by subject and distributed across submarine stations accordingly. The help view (F1) makes them all visible at a glance. The revised submarine control console in Edition 2015: The console view has been redesigned and optimised from the ground up. Here the focus was on expanding the possibilities of original SH3 control console without negatively affecting the familiar game control. The various advantages of the GUIs OLC, Six Dials Simfeeling and Multi-Slideout have been carefully analysed, revised and combined into the new LSH3 Edition 2015 control console. For example the course display with degree accuracy or the new switchable large displays for compass and depth gauge for even more precise control with the mouse.
The symbols informing about the current state of the submarine, revised battery, compressed air, CO2 and fuel level instruments or the five-step camouflage warning symbols are new, too. If zooming while on the deck gun station (F10) a new automatic target and firing distance function is available. If a ship has been marked as the target on the bridge (F4), UZO (U) or in the periscope (F3) before, the target and firing distance on the deck gun automatically updates.
All functions are available for the aspect ratio 4:4 and for widescreen displays (as an additional GUI mod). If you don't like the big dials, you can enable the GUI mod “SH3 Classic Dials” or use the revised original OLC GUI 2015 of course. Further revisions in Edition 2015: All graphic elements in the team and damage management (F7) were refreshed.
Among others the damage and repairs symbols, as well as the flooding effect of individual stations has been optimised. All views in the torpedo and ammunition management (key I) have been completely redesigned and all types of ammunition graphics were redrawn. Preview images have been updated to match the newly added deck and anti-aircraft guns, the technical specifications were adapted accordingly.
After five years of modding we have alot more to say! Right now it must be OK for now:-) Greets, LSH3 Team Urmel. For the current topic, we also recommend reading the comprehensive knowledge database of L/SH3 Grandmaster THEBERBSTER: » (by THEBERBSTER) LSH3 Edition 2015 - BugFix and Update Information Thanks in advance to all those drawing our attention to bugs!
Since the first publication of 'LSH3 Edition 2015 (V15) Fullversion' (Date: 2015-05-22) occasional bugs have been reported and corrected. We fixed those bugs and update the downloadable 'Fullversion' files regularly.
The latest fullversion was uploaded by date 2015-07-15. Download the latest fullversion here » After installation latest fullversion, we recommend the following bugfixes and updates. Bugfix: HSIE U-TANKER / CTD! Highly recommended for all Edition 2015 players!
This Bugfix solves the problem by docking at U-TANKER and minimizes inexplicable game crashes. Fixed content of two files: 'enmenu.txt' and 'demenu.txt'.
Download » Instruction for applying the Fix: 1. Deactivate all Mods in JSGME! Start file 'LSH3-V15-BugFixHSIEUTANKER2016-07-29.EXE' 3. In the new window select the SH3 installation folder only 4. Once the correct SH3 installation path is displayed confirm by clicking on EXTRACT 5. Click on YES TO ALL in the following pop-up window – this will update the two affected files 6. Reactivate in JSGME all Mods like before Note about handling HSIE Patch and HSIE OptionsSelector Mod: In Supermod Edition 2015 HSIE Patch is allways active!
For detailed information about more HSIE-Patch settings read the LSH3 HSIE-Patch 2015 Manual. Read: » (Release 2016-11-18 by Urmel) Bugfix: GUI OLC Recommended only for GUI OLC Mod players! Fixed content: Zoom range x6 for manual targeting (cameras.dat) and Keyoard commands (Commandsde.cfg/Commandsen.cfg). Download » Instruction for applying the Fix: 1. Deactivate in JSGME Mod 'LSH3-2015GUIOLC' and/or 'LSH3-2015GUIOLCWIDESCREEN'! Start File 'LSH3-V15-BugFix2015-09-06.EXE' 3. In the new window select only the SH3-installation folder by clicking Button 4.
Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT 5. Both GUI OLC Mods fixed right now! Reactivate in JSGME Mod 'LSH3-2015GUIOLC' or 'LSH3-2015GUIOLCWIDESCREEN' (Release 2015-09-17 by Urmel, Blueduck, Eremit) Update: LSH3 V15 Recognition Manual Download » (181 pages) Thanks Soni for your great work! (Release 2015-09-03 by Soni, Urmel Bugfix: GUI Addon 'Classic Dials' Recommended only for GUI Addon Mod user 'LSH3-2015GUIWIDESCREEN-AddonSH3-ClassicDials'! Fixed content: System ID loading errors (menu.ini) Download » Instruction for applying the Fix: 1.
Deactivate in JSGME Mod 'LSH3-2015GUIWIDESCREEN-AddonSH3-ClassicDials'! Start File LSH3-V15-BugFix2015-07-22.EXE 3. Select only the SH3-installation folder in new window by clicking Button 4. Once the correct SH3-installation path is displayed confirm by clicking on EXTRACT 5. Click on YES TO ALL in the following pop-up window – this will update the affected files 6. Reactivate in JSGME Mod 'LSH3-2015GUIWIDESCREEN-AddonSH3-ClassicDials' (Release 2015-07-22 by Urmel, Blueduck, Eremit Another words: We were happy about 9000 downloads in the first 3 month after release. Now we are simply speechless about 45'000 downloads today (Dec.
We work hard to release the new LSH3 Fullversion early in year 2017. The LSH3 Team thank your out of the ordinary support! 'Gute Jagd, ihr Himmelhunde' LSH3 Urmel and Team (Last edit 2016-12-01 by Urmel. So many bugs have been found on the very first day already! Bug#01 Description: If you run the full.exe from a root directory such as X: then you will receive an error that says that folder '.' Cannot be created.
There is no need to create such path and the full.exe should be working from anywhere instead. Screenshot: Workaround: Make a subfolder, and move the full.exe there. Run from there to be able to install. Proposed fix: The 7zsfx-dp-routine is obviously called with misconfigured data.
I did not use that line when I provided this solution for the LSH3-DEV-Team on 20140111. LSH3-EDITION-2015-STARTER.EXE' InstallPath='%%S';!@InstallEnd@ Verification: The proposed fix has been confirmed working on three test-systems. Result: Bug fixed. The.exe now works from anywhere. Evga x58 sli classified motherboard drivers. And Urmel: Thanks that you have obviously removed my name from all credits. Instead I see that you call yourself a programmer now. I have just spoken to Eremit and we have collaborated perfectly as always - so please refrain from claiming that I was not productive for LSH.
That is not only untrue, it is plain nonsense and you better stop that. Well, what goes round comes round. We have a long awaited release that helps maintain the interest of possibly the most popular SH release thus far and oh how quickly matters deteriorate into unpleasantries. Don't let it be said I haven't given fair warning on similar matters connected to this topic in the past because I most certainly have. I haven't downloaded the file in the link above but understanding the tone and the obvious context I will leave that to the original poster to decide as to its suitability and taste. Neal may have a different view and decide to look at it but should that be the case there is the risk remedial action may then be forthcoming.
I have deleted the link in #7 to the download but will leave the proposed fix in #9 to stand because that will be of benefit to the community during the early days of the mod release. Suffice to say we are now at the point of revoking posting privileges should anything of a derogitory or negative nature follow this post. I sincerely hope everyone can simply get on with one another and use the PM function to air any differences between themselves. Do not use SubSim as the stage or vehicle for your issues.our community expects and deserves better. LSH3 team: The main problem I see in the new (and very nice) LSH3 is the lack of a HD GUI. In the actual development of the old SH3 the 1920x1080 resolution GUI seems the future way. A pity Makman could not do for LSH3 a MaGUI HD for LSH3. Garmin g1000 pc trainer for cessna nav iii download.
I must use the amazing Anhenerbe GUI and that ruins the pretty and functional menus of the new version. BTW I applied the Hsie patch directly. Not via your optional mod and activation procedure. I had constants CTDs with your Incorporated Hsie patch. Many thanks and best regards.
Hello LSH Team, I just wanted to say thank you for all your hard work and dedication to the Silent Hunter Community. I do have several minor issues but I am able to play the game and it’s a work of art. I will list my issues below hopefully there can be a fix implemented in some fashion. Issue #1: When trying to utilize the widescreen GUI I run across the “Can not initialize 3D engine” issue. I did try to solve the issue according to the manual however nothing seemed to work, the graphic settings were correct and the driver is up to date. Issue #2: When using SH3 Commander I find that when trying to start a career it does not give me multiple choices for U-Boats only one.
If I go into options and select use historical U-Boat dates I can only start with IIA, If I deselect this option I can start with only the VIIB but no options in-between. Issue #3: While going through the U-Boat options I wanted to select an emblem but I only had one option and that is with the current flotilla are there no other ones available or is this a legit issue?
Question: Not sure if this is an issue but I noticed that the ships are not sinking quite as fast and some ships that used to go down on one torpedo now take two or three hits to go down; were some of these settings changed from the 2010 version? I didn’t notice any notes on it in any of the documents. If there is any way you guys could help me it would be greatly appreciated Thanks again, Cbeck139. Bug#02 Description: Maybe the most annoying bug so far (a total game-crash!) occurs when you activate the DIESEL-FIX of the H.sie-patch for LSH3-V6. This then results in an immediate CTD when starting a mission. I have talked to H.sie one hour ago and he says he is irritated that the H.sie-patch has been reported working flawlessly since 3 years and out of a sudden LSH3 reports bugs with respect to his patch.
H.sie is at this time reluctant to go into any debugging. Screenshot: None - it's a CTD ('Crash-To-Desktop'). Workaround: A possible workaround can be to return to original files instead of silently changing SH3-libraries, one of which is 'msvcr71.dll'. Here are the MD5sums: msvcr71.dll - 86f1895ae8c5e8b17d99ece768a70732 - original SH3 1.4b msvcr71.dll - ca2f560921b7b8be1cf555a5a18d54c3 - overwritten by LSH3 What is msvcr71.dll? Officially, msvcr71.dll is a module containing standard C library functions such as printf, memcpy, and cos. It is a part of the Microsoft C Runtime Library.
Proposed fix: Until I left the LSH3-DEV-Team I have not seen this file changed. But seeing the changed file-date in the current release, I propose to try this: Prior to installing LSH3V6 make a backup of the original SH3-'msvcr71.dll'. Then revert to original file 'msvcr71.dll' after installation of LSH3V6.
The peak meters are pretty accurate and are a valuable and useful feature. We’d have preferred smoother faders, but you can easily and quickly move them without impediment. With lesser controllers you must look at your software to check levels, which takes your focus away from your hardware. The Kontrol S4’s peak meters let you keep your attention on the job at hand. Traktor scratch pro timecode cd setup. Each channel fader has its own peak meter to show you a track’s level visually.
In short: Use the original file, not the one provided by LSH3V6. Verification: The proposed fix has been confirmed working on four test-systems. Result: Bug fixed.